AI Insights · Timothy · October 2022
Top 5 School Games on Android in Mexico, Q3 2022
In Q3 2022, the top 5 school games on Android in Mexico saw varied performance in downloads, active users, and revenue. Detailed insights from Sensor Tower.
In the third quarter of 2022, the top 5 school games on the Android platform in Mexico showcased diverse trends in downloads, active users, and revenue. Here's a detailed look at their performance:
Papers Grade Please! The app from Lion Studios experienced a decline in weekly downloads, starting at around 97K and reaching a low of 38K by the end of August, before rebounding to approximately 81K in the final week of September. Weekly active users followed a similar trend, starting at 215K and falling to 126K by late August, then recovering to 192K by the end of the quarter. Weekly revenue saw minor fluctuations, peaking at $50 in late June and dipping to $13 in mid-September.
YOYO Doll School life Dress up This app from YoYo Dress Up Games saw a steady increase in weekly downloads, starting at about 19K and peaking at 42K by the end of September. Weekly active users also showed growth, beginning at 80K and rising to 146K over the quarter. The app did not generate any revenue during this period.
Kids Games: For Toddlers 3-5 RV AppStudios' game had a fluctuating download pattern, starting at 17K in early July, dipping to 7K mid-month, and then rising to 16K by the end of September. Weekly active users mirrored this trend, starting at 31K, dropping to 17K in late July, and climbing back to 34K by the end of the quarter. There was no revenue data available for this app.
High School Simulator 2018 High School Simulator 2018 by KUMA GAMES saw a gradual increase in weekly downloads, beginning at 11K and rising to 17K by the end of September. Weekly active users increased from 34K to 40K over the same period. There was no revenue reported for this app.
SAKURA School Simulator Garusoft LLC's game had an upward trend in weekly downloads, starting at 7K and peaking at 19K in mid-September, before settling at 12K by the end of the quarter. Weekly active users also showed an increase, beginning at 58K and reaching a high of 75K in mid-September, before slightly declining to 71K by the end of the quarter. No revenue data was available for this app.
These insights are derived from Sensor Tower's data. For more detailed information and further insights, visit Sensor Tower.